#ifndef DEF_TRANSFORM
#define DEF_TRANSFORM

#include "../IncludeComponents.h"
#include "../../Maths/Vector.h"

struct Transform : public Component
{
public:
	Transform();
	Transform(Vector3 pos);
	Transform(Vector3 pos, Vector3 orient);
	Transform(Vector3 pos, Vector3 orient, Vector3 pScale);
	virtual ~Transform();

	Vector3 position;
	Vector3 orientation;
	Vector3 scale;

};

#endif //DEF_TRANSFORM